GUVI’s Guinness World Record – Transforming Online Learning
GUVI, in collaboration with Kalido and SAWiT, launched a groundbreaking 24-hour Learning Event to teach RAG AI to over 5 lakh women, aiming to empower learners.
App name / Client
GUVI
My Role
UX/UI Designer
Industry
Ed-tech
Platform
Android
Project Overview:
GUVI, in collaboration with Kalido and SAWiT, launched a groundbreaking 24-hour Learning Event to teach RAG AI to over 5 lakh women, aiming to empower learners and achieve a Guinness World Record. The campaign showcased GUVI’s ability to execute high-impact educational initiatives on a global scale.
Key Achievements:
- Guinness World Record: Successfully recorded the highest number of participants in an online learning event.
- Participation Metrics: Total Participants: 103,635; Module Completion Rate: 72.4% (74,958 participants); Average Active Time: 35 minutes per user.
User Feedback:
- Satisfaction Score: 8.5/10, highlighting strong user engagement and content quality.
- Retention: Over 65% of participants expressed interest in future events.
Platform Performance:
- Zero downtime despite heavy traffic.
- Positive feedback on animations, micro-interactions, and user-friendly design.
Brand Impact:
- Achieved global visibility through the Guinness World Record.
- Event-related social media campaigns garnered 1M+ impressions, boosting brand recognition.
- Sparked a 20% increase in account sign-ups, expanding GUVI’s user base.
Why It Matters:
This project demonstrated GUVI’s ability to execute large-scale, high-stakes campaigns, delivering measurable success in user engagement, platform performance, and global outreach. It stands as a testament to GUVI’s mission of empowering learners through innovative education technologies.
Situation Report:
GUVI partnered with Kalido, an AI company, and SAWiT (an organization dedicated to women empowerment) to launch a branding campaign with a monumental goal:
- Teach RAG AI to 5 lakh women and attempt a Guinness World Record.
Preparation:
The development team created the initial backend system in raw form and conducted a demo session for the design team to showcase how a RAG AI operates.
The campaign holds significant potential to position GUVI as a leader in tech-driven empowerment initiatives while driving global recognition through this historic event.
Case File Update: Design Task Brief
The design team was tasked with creating a seamless module to guide users through the event's core activities:
Flow Structure:
- Start with an introductory video explaining the event.
- Transition to a quiz to engage users and test their understanding.
- Conclude with a hands-on session where users build their own RAG AI.
Stakeholder Requirements:
- The module must be self-intuitive and user-friendly, catering to a target audience similar to GUVI’s regular users.
- Achieve a completion rate of over 50% to ensure participant engagement and success.
- Users must gain a clear understanding of RAG AI functionalities by the end of the session.
Mission Objective:
Deliver a design that ensures usability, engagement, and educational value, critical to the campaign’s success and its Guinness World Record attempt. Failure is not an option.
Case File Update: Execution and Design Process
Team Members involved in this project: Kiran (Myself), Vishal & Bharath
Step - 1: Understanding the RAG Model
- Began by studying the RAG AI functionality developed by the technical team.
- Identified complexities in the process and devised a strategy using the psychological principle of progressive disclosure to simplify learning for users.
- Collaborated with the development team through multiple iterations to fully grasp the model and its workflow.
Step 2: User-Centered Approach
- Leveraged existing user personas since the target audience aligned with GUVI’s regular users.
- Skipped persona creation to save time and focused on identifying pain points by stepping into the user’s shoes during our learning process.
- Mapped user flows to ensure information was delivered progressively, maintaining clarity and engagement.
Step 3: Design Phases
- Rapid Prototyping: Sketched initial concepts to outline the user journey.
- Wireframes: Dedicated significant time to refining wireframes, ensuring every step of the module was intuitive.
- UI Design: Explored multiple iterations to enhance aesthetics and usability within the given timeframe.
Step 4: Interactive Enhancements
Partnered with the animation team to add animated illustrations and micro-interactions, making the module more engaging and enjoyable for users.
Step 5: Finalization and Handoff
- Delivered the final design to the Development Team.
- Conducted UI/UX testing post-build to identify and rectify any bugs.
- Approved the final version for launch after thorough quality checks.
Mobile Version Prototype:
Desktop Version Prototype:
Outcome
The collaborative effort ensured a user-friendly, engaging module that aligns with the campaign's goals and sets the stage for the Guinness World Record attempt.
Case File Update: Mission Accomplished – Guinness World Record Achieved
Event Outcome:
The 24-hour Learning Event was a landmark success, solidifying GUVI’s collaboration with Kalido and SAWiT and earning a prestigious spot in the Guinness World Records for the highest number of participants in an online learning event.
Key Success Metrics:
- Total Participants: 1,03,635 individuals registered for the event.
- Module Completion Rate: 74,958 participants successfully completed the module, achieving a 72.4% completion rate.
- Average Active Time: Each participant spent an average of 35 minutes actively engaged with the module.
User Satisfaction:
- Satisfaction Score: Achieved an 8.5/10 rating from participants, reflecting high content quality and usability.
- User Retention: Over 65% of participants expressed interest in future learning events or advanced modules.
Platform Performance:
- Zero Downtime: The platform handled high traffic seamlessly without crashes or significant technical issues during the 24-hour period.
- Smooth Interactivity: Positive feedback on animations, micro-interactions, and overall user experience.
Learning Outcomes:
- Knowledge Transfer: Over 80% of users reported improved understanding of RAG AI concepts.
- Hands-On Success: A significant portion of users successfully created their own RAG models during the hands-on session.
Brand Impact:
- Global Recognition: GUVI gained international visibility through the Guinness World Record achievement.
- Social Media Buzz: Event-related hashtags and posts garnered over 1 million impressions across platforms.
- Partnership Growth: Strengthened relationships with Kalido and SAWiT, paving the way for future collaborations.
Revenue and Market Reach:
- Expanded GUVI’s reach to new demographics and regions, increasing brand awareness.
- Generated significant interest in GUVI’s course offerings, with a 20% spike in new account sign-ups post-event.
Impact Statement:
This project not only secured GUVI’s position as an industry leader in large-scale education initiatives but also demonstrated its capability to engage and empower learners globally, setting a high standard for future campaigns.